Ships energy system is the key game feature.
I wanted to create a game in which player is able to adapt his creation to current conditions, tweaking it’s parameters here and there to make it fit the current task as good as possible. This is what this system is intended for. You can adjust your ship energy routing by literally few clicks by selecting one of the default presets or manually configure everything, giving your ship more speed, damage or defense, or anything else by the cost of others.
You can even use additional energy reserves from the batteries or make generators to provide more energy than they were designed to by the cost or them taking damage, to beat the toughest enemies.
Of course energy sources differ too to give you more options to choose from, or it would be too easy.